[Content]
Sandbox:
Second Life
From The
Chronicle:
Community-College
Professors Grapple With
Web Trends 11/3/2006
By
ANDREA L. FOSTER and BROCK READ
(Information
Technology )
...like
Digg, the technology-news aggregator
that allows users to vote on
which content should be featured
prominently, and Second Life ,
the fast-growing virtual world
that lets users shape a 3-D
social environment, Ms. Wagner
said. By ... ( Find
similar )
http://chronicle.com/weekly/v53/i11/11a03101.htm
Harvard
to Offer Law Course in 'Virtual
World' 9/8/2006
By
ANDREA L. FOSTER
(Information
Technology )
...
Harvard University plans to
hold its first class in a "virtual
world" this
fall, using a video-gamelike
environment called Second Life .
Charles Nesson, a renowned professor
at Harvard Law School, is teaming
up with his daughter, Rebecca
... ( Find
similar )
http://chronicle.com/weekly/v53/i03/03a02902.htm
The
Avatars of Research 9/30/2005
By
ANDREA L. FOSTER
(Information
Technology )
...The
Avatars of Research Students
and professors join popular
virtual worlds like Second Life to
study the real-world interactions
they represent Elon , N.C. At
a recent instructional workshop
at Elon University , a ... ( Find
similar )
http://chronicle.com/weekly/v52/i06/06a03501.htm
Other
articles:
Educators
explore 'Second Life' online 11/14/2006
By
GRACE WONG
Special
to CNN
... Mechthild
Schmidt incorporates " Second Life " into
her class on digital communication
at New York University . ...
A
growing number of educators
are getting caught up in the
wave. More than 60 schools and
educational organizations have
set up shop in the virtual world
and are exploring ways it can
be used to promote learning.
The three-dimensional virtual
world makes it possible for
students taking a distance course
to develop a real sense of community,
said Rebecca Nesson, who leads
a class jointly offered by Harvard
Law School and Harvard Extension
School in the world of "Second
Life."
Living
in a Second Life - Core-curriculum
English class gets massively
multiplayer online role
playing game makeover 4/18/2006
By
MARY BETH LEHMAN
Ball
State Daily News Online 
"Second
Life is a tool and a toy," Smith
said. "You
can go there and do nothing
other than walk around and explore.
You can play games. You can
do 3D modeling and rapid prototyping.
You can program. You can be
an artist. A musician. A filmmaker.
You can bag on your friends
with big guns and obscene creatures,
or you can go to develop physical
models for education and science
and research."
Campus
Life Comes to Second Life 9/24/2004
By
DANIEL TERDIMAN
Wired
News, www.wired.com/news/games/0,2101,65052,00.html
Aaron
Delwiche, an assistant professor
at Trinity University in San
Antonio, often gathers students
in his Games for the Web class
in an unlikely classroom: the
metaverse known as Second Life... "It's
really difficult to understand
new media or cyberculture or
the ways the internet is transforming
our culture without actively
participating in it," he
said. "The
thing that's appealing about
Second Life is that it's a shared
virtual experience, and so it
has that common element that
the classroom brings."
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