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Sandbox: Second Life

From The Chronicle:

Community-College Professors Grapple With Web Trends 11/3/2006
By ANDREA L. FOSTER and BROCK READ
(Information Technology )

...like Digg, the technology-news aggregator that allows users to vote on which content should be featured prominently, and Second Life , the fast-growing virtual world that lets users shape a 3-D social environment, Ms. Wagner said. By ...   ( Find similar )
http://chronicle.com/weekly/v53/i11/11a03101.htm


Harvard to Offer Law Course in 'Virtual World' 9/8/2006

By ANDREA L. FOSTER
(Information Technology )

... Harvard University plans to hold its first class in a "virtual world" this fall, using a video-gamelike environment called Second Life . Charles Nesson, a renowned professor at Harvard Law School, is teaming up with his daughter, Rebecca ...   ( Find similar )
http://chronicle.com/weekly/v53/i03/03a02902.htm


The Avatars of Research 9/30/2005

By ANDREA L. FOSTER
(Information Technology )

...The Avatars of Research Students and professors join popular virtual worlds like Second Life to study the real-world interactions they represent Elon , N.C. At a recent instructional workshop at Elon University , a ...   ( Find similar )
http://chronicle.com/weekly/v52/i06/06a03501.htm


Other articles:

Educators explore 'Second Life' online 11/14/2006

By GRACE WONG
Special to CNN

... Mechthild Schmidt incorporates " Second Life " into her class on digital communication at New York University . ...
A growing number of educators are getting caught up in the wave. More than 60 schools and educational organizations have set up shop in the virtual world and are exploring ways it can be used to promote learning. The three-dimensional virtual world makes it possible for students taking a distance course to develop a real sense of community, said Rebecca Nesson, who leads a class jointly offered by Harvard Law School and Harvard Extension School in the world of "Second Life."


Living in a Second Life - Core-curriculum English class gets massively multiplayer online role playing game makeover 4/18/2006

By MARY BETH LEHMAN
Ball State Daily News Online

"Second Life is a tool and a toy," Smith said. "You can go there and do nothing other than walk around and explore. You can play games. You can do 3D modeling and rapid prototyping. You can program. You can be an artist. A musician. A filmmaker. You can bag on your friends with big guns and obscene creatures, or you can go to develop physical models for education and science and research."


Campus Life Comes to Second Life 9/24/2004

By DANIEL TERDIMAN
Wired News, www.wired.com/news/games/0,2101,65052,00.html

Aaron Delwiche, an assistant professor at Trinity University in San Antonio, often gathers students in his Games for the Web class in an unlikely classroom: the metaverse known as Second Life... "It's really difficult to understand new media or cyberculture or the ways the internet is transforming our culture without actively participating in it," he said. "The thing that's appealing about Second Life is that it's a shared virtual experience, and so it has that common element that the classroom brings."